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Projects

Personal Projects (2017-Now)
Sapience
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Released: May 2022

Role: Programmer 

Platform: Web

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A narrative side scroller game that examines the shortcomings of the American Dream, through the lives of the robot working class. This is an ongoing capstone project of MFA students at Game Center, American University. completion slated for May 2022.

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Game's Itch.io page:

Sapience Itch.io

The Royal Game of Ur: VR
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Released: 2021 (Prototype)

Role: UX Designer & Programmer

Platform: Oculus Quest

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Digital preservation of an ancient board game that was popular among people in ancient Mesopotamia. The game rules were deciphered in 2007 by Dr. Irving L. Finkel from the Babylonian cuneiform tablet.

This project is a part of the research conducted by the Institute for IDEAS, American University.

Golem Foundry
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Released: 2021 (Prototype)

Role: Game Designer & Programmer

Platform: PC

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Golem Foundry is a simulation game about building golems. I developed this game for my capstone project during my MA in Game Design study at Game Center, American University.

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Download the game:

PC

Lost in Translation
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Released: Fall 2020 (Prototype)

Role: Interaction Designer & Programmer

Platform: WebGL

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A language-learning RPG where the player is an adventurer who has just arrived in a new and unknown land and must become familiar with it and its people.

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Play the game in the browser:

Link to my Itch.io

Him
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Released: Fall 2020 (Prototype)

Role: Interaction Designer & Programmer

Platform: WebGL

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A game that tries to raise awareness regarding emotional abuse where the player encounters an unhealthy relationship through a phone screen.

The game is based on one of the designers' experience with abuse.

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Play the game:

Link to my Itch.io

The Unknown World
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Released: Spring 2020 (Prototype)

Role: Narrative & Instructional Designer

Platform: Web browser, Twine

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A web browser interactive fiction about someone who learns a new language. This is a proof of concept on how games can help people acquire a new language in a fun and engaging way.

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Play the game:

The Unknown World

Brainsplitter
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Released: Fall 2019 (Prototype)

Role: Game Designer

Platform: Web browser

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A simple bullet hell with a twist. The player needs to control two different ships with one command simultaneously. This game tries to challenge the player's multi-tasking ability.

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Play the game:

Brain Splitter

Orc Slayer
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Status: Open-end

Role: Programmer & System Designer 

Platform: Web

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This is my exploration of building a GOAP-based enemy behavior for an action game.

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Game's Itch.io page:

Orc Slayer Itch.io

COMBATING MARINE DEBRIS​
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Released: 2017

Role: Game Designer & Programmer

Platform: Android

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This game is commissioned by Coordinating Ministry for Maritime Affairs to help promote the importance of keeping the oceans clean. By playing this game, players can see the impact of trash in our ocean, and learn what we can do about it. 

COMBATING MARINE DEBRIS​ 2
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Released: 2017

Role: Game Designer & Programmer

Platform: Android

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Also commissioned by Coordinating Ministry for Maritime Affairs. The game focuses on the importance of recycling our trash to help reduce marine debris.

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Agate (2011-2019)
Game Anak Sholeh
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Released: 2018

Role: Producer 

Platform: Android, iOS

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Game Anak Sholeh is a  game specially designed to help young children learn Islamic values. Parents can use this game to teach their children about daily prayers, the stories of the Prophet, and many more. 

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For more information, click here.

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Download the game:

Android

iOS

The Code (GSK COC Training)
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Released: 2017 (for corporate internal event)

Role: Producer 

Platform: Android, iOS, Web

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A game specifically developed for Gunung Sewu Kencana, an agribusiness company from Indonesia, to help with the employees' Code of Conduct and corporate value training.

NEXT DOOR LAND
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Released: 2016

Role: System Designer 

Platform: Android, iOS

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Commissioned by the Department of Foreign Affairs and Trade. Next Door Land will take you on a virtual journey through Australia and Indonesia. Along the way, you’ll get to experience the hustle and bustle of Jakarta, race to the top of Sydney Harbour Bridge, learn to play the gamelan, surf near Perth, cook Indonesian dishes and play cricket in Adelaide. You’ll also learn about the history of both countries, their traditions, cultures, architecture, and mythology.

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PEMBURU HANTU
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Released: 2016

Role: Producer 

Platform: Arcade (PC)

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A multi-player game developed for local arcades in Indonesia. The objective of the game is to hunt all the ghosts in order to reach the highest score.

SEUTAS PITA MERAH
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Released: 2016

Role: Producer 

Platform: Android, iOS

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A collaboration between the Ministry of Health, National AIDS Commission, and Agate. This visual novel tells the story of the main character's journey in learning about HIV+. Find out what happens, and get informed about AIDS through this game.

LANDSCAPE GAME
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Released: 2014

Role: Producer & Level Designer

Platform: PC

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A collaboration of Center for International Forestry Research (CIFOR), Bogor Agricultural University (IPB), and Agate.

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How would you invest in a forest? Would you cut it down for timber, or preserve it for carbon credits? Would you clear it for oil palm, or build a tourist eco-lodge? Can you get rich—and be eco-friendly at the same time? These decisions are yours to make in “Landscape Game.” Race your opponents to build your wealth, but don’t ignore the impact of your actions if you want to win.

 

For more informaton, click here.

 

Download the game:

PC

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PAPA IS MAD
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Released: 2014 

Role: Producer & Audio Designer

Platform: Android

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A casual game developed during a game-jam event at Agate, which later was published to the public. The more you shake your device, the angrier Papa gets!

Personal Projects (2017-Now)
UNDERWATER MAZE 
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Released: 2014 (for corporate internal event)

Role: Producer & Audio Designer

Platform: iOS

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A game specifically developed for the Human Resource department of PT Astra International, an automotive business company. The primary purpose of the game is to tests the player's level of persistence. In this game, players have to find their way out of the maze, no matter how many obstacles they find.

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PROJECT GOLEM
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Completed: 2013 (First demo)

Role: Producer / Designer 

Platform: PC

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My first experience in prototyping a premium game. This game combines action and rhythm, where players need to react accordingly to the music.

VALTHIRIAN ARC 2
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Released: 2014

Role: Audio Director & Composer

Platform: Web (Flash)

 

Valthirian Arc series is an award-winning simulation RPG where you play as the principal of an academy in a magical fantasy world of Valthiria. Manage your school, take command of a group of students on the journey of the quest and lead your academy to become the best in the kingdom.

 

As Flash is now discontinued, there is no direct access to this game at the moment.

 

UP IN FLAMES

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Released: 2013

Role: Composer

Platform: iOS

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Cute, green, and scaly, Baff the Dragon isn't your typical superhero. But when wolves, sharks, and yetis kidnap his friends, it's time to put on his cape and mask!

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